- Joined
- Sep 22, 2019
- Messages
- 25
- Points
- 13
Threads like these pop up every so often, but they rarely tend to evolve beyond vague call-outs and subjective complaints towards unknown players. On that note, if any of you have complaints about specific players (even if that player is me), I’d be happy to talk about them in PMs—I can guarantee a 100% confidentiality surrounding the conversation. In any case, I’ll try to address as many of the points that have been brought up as best I can, but given my activity has been less than some of the other admins, I’m not privy to all of the information surrounding the topics that have been brought up.
JoeCoolxD:
piggs:
Going back to the original point though, I’ve long advocated for the idea that admins need to restrain their roleplay as much as possible and not disturb the “natural flow” of players, so to speak. I’m extreme enough that I’d even suggest admins shouldn’t have player characters AT ALL. Unfortunately, the reality is that if that were implemented, we’d have no admins. We’d return to The Road Ahead days where the admin team was virtually just Mindgate and I. That situation was bad enough that Mindgate and I got so burned out that we basically just gave up and passed it off onto other people. There has to be an incentive for people to want to stay as an admin, because while “constructing and building the lore world for the players and dungeon master-ing it” should be enough of a reason, history has proven that’s not the case.
IM SUMMARY:
That’s about all I have to say. I only responded to JoeCoolxD and piggs because they were the first two I read—I can’t keep updating this post with every single point every single person brings up, but I feel like these two covered the vast majority of the feelings some players have been having. Hopefully I’ve been clear on a lot of my answers, but if you have questions/responses, I’m all ears. I wish there were a way I could prove that everyone I’ve said here is true and not just “admin corporate talk”, but unfortunately I don’t think there is any way. Trust is a two way street too—if the player base wants to be taken seriously, we can’t get called liars or untruthful every time we respond with our own side of the story. Besides, if the admin team were as corrupt as some players fear, then this entire post would be pointless and I wouldn’t have bothered with engaging in it at all—it’d probably just have gotten deleted outright.
Otherwise, I hope any further discussion can be kept simple. In the interest of transparency, I don’t want this thread to disappear as a whole, but if someone’s post is purposefully antagonistic without providing meaningful discussion, it’ll probably get removed in order to minimize further drama.
JoeCoolxD:
- OOC influencing
- Character importance and immunities.
- Event difficulty and character trauma.
- Ticket complaints
- Fire Starting
piggs:
- Admin characters sometimes have too much story importance.
- Admin characters feel like they are playing out a power fantasy, under the precedent that no one will dare challenge them OOC.
Going back to the original point though, I’ve long advocated for the idea that admins need to restrain their roleplay as much as possible and not disturb the “natural flow” of players, so to speak. I’m extreme enough that I’d even suggest admins shouldn’t have player characters AT ALL. Unfortunately, the reality is that if that were implemented, we’d have no admins. We’d return to The Road Ahead days where the admin team was virtually just Mindgate and I. That situation was bad enough that Mindgate and I got so burned out that we basically just gave up and passed it off onto other people. There has to be an incentive for people to want to stay as an admin, because while “constructing and building the lore world for the players and dungeon master-ing it” should be enough of a reason, history has proven that’s not the case.
- Admins should avoid punishing the players through IC means.
- Admins should adapt to what players want.
- There is no need for every single event to be a harrowing near-death experience.
- Don’t tell people to take things to tickets whenever they list a concern.
- Respect the player base.
- Accept feedback
IM SUMMARY:
That’s about all I have to say. I only responded to JoeCoolxD and piggs because they were the first two I read—I can’t keep updating this post with every single point every single person brings up, but I feel like these two covered the vast majority of the feelings some players have been having. Hopefully I’ve been clear on a lot of my answers, but if you have questions/responses, I’m all ears. I wish there were a way I could prove that everyone I’ve said here is true and not just “admin corporate talk”, but unfortunately I don’t think there is any way. Trust is a two way street too—if the player base wants to be taken seriously, we can’t get called liars or untruthful every time we respond with our own side of the story. Besides, if the admin team were as corrupt as some players fear, then this entire post would be pointless and I wouldn’t have bothered with engaging in it at all—it’d probably just have gotten deleted outright.
Otherwise, I hope any further discussion can be kept simple. In the interest of transparency, I don’t want this thread to disappear as a whole, but if someone’s post is purposefully antagonistic without providing meaningful discussion, it’ll probably get removed in order to minimize further drama.