Character Name
Kaari
I Agree
Yes
Has this character appeared in a previous lore?
No
Age
30
Blood Type
O-Pos
Personality
Kaari lives in a semi-permanent state of culture shock. She has been torn from anything and everything she could remotely understand, resulting in a fugue state tinged with frustration. She's generally given up making sense of the world and its inhabitants, and as a result she feels utterly and completely alone even when among the living. She also lives with a self-imposed burden of survivor's guilt amped up to eleven, and calling her outlook on life 'pessimistic' would be generous. She does have a vague and impossible goal that she struggles towards, more out of combination of desperation and resignation than any sort of hope. She does not expect to accomplish anything in her struggles; she simply does not know what else she would do with her life.
Character Motivations
When she was a child, her mentor betrayed her trust and stole something of incredible value to her people. As a result, her people died out and her life as she knew it ended. Quite possibly the world ended. She has traveled across the world to find that mentor and retrieve that artifact, though she has no idea what she would do or what would be gained if she were ever to achieve this goal.
Physical Appearance
Standing at 5'3" and weighing in at approximately one hundred pounds, Kaari is petite and thin almost to the point of being malnourished. Her skin is heavily bronzed by a combination of genetics and sun, with ritual markings that scar her upper arms. Her eyes are dark and she clearly has never worn make-up a day in her life. Her hair and eyebrows match the color of her eyes, worn long and unkempt in crude braids with little evidence to an understanding of proper hair care. Kaari's choice of apparel tends to dull earth-colored clothing of rough-spun linens or even woven grasses, along with patchwork leathers and animal furs in multiple layers, as if the temperature is always just a few degrees too chilly. The only symbol of austerity is her collection of humble jewelry; beaded bracelets and necklaces of animal bones and teeth, ornaments of brightly colored feathers that adorn her clothes, and simple wooden carvings dangling from leather cord.
Character Image Link
https://i.pinimg.com/736x/54/be/cf/54becf9745574c5f7b04785cf4b42de5.jpg
Mechanical Occupation
Fisherman, Fitness Instructor, or maybe Nurse.
In-Character Occupation
Traveling fisher/nurse.
Biography
Kaari'n̥ai was born to the Ayo'r-e Yoote, the People of Mother Sea, a remote tribe in the coastal jungles of South America (somewhere in the vicinity of Uruguay) which had remained relatively uncontacted by civilization. At least, until the arrival of 'Koboto-a'ooi, the Pale Man. The Pale Man came to their village bringing strange gifts and strange words. The People did not trust him, believing him to be one of Colocolo's many tricks. But Kaari'n̥ai was a weak child with the mewling cry of a kitten, her mother taken by the bleeding after her birth, and it seemed a wasting fever soon would send the child to her mother. Only the medicines of the Pale Man could bring her back, to cure her of the wasting fever. Owing to him a blood debt, the People grudgingly allowed the Pale Man to stay within their village and learn their words.
When the Pale Man could speak, he told them that he wished only to learn of the People. Though never fully trusting him, the People would oblige. They taught him their words and their stories, passed down from many lineages of the disdain, the shaman and guide of the People. The Pale Man learned of their great hunts and their great-fathers, and of their Mother the Unending Sea. The Pale Man would disappear for many seasons at a time, only to return again with more gifts and a greater thirst for knowledge.
One of these returns came after many seasons, when Kaari'n̥ai had grown and been chosen to be shaped as the next disdain, their spiritual shaman. Though she was of age and blooded, she would take no hunter and bear no children; her mother's memory still fresh in the minds of the tribe. Her children would be the People's children. She would read the signs of the seasons, she would tell the stories of the ancestors, and she would know their healing arts.
Though clever and quick of wit, Kaari'n̥ai was still young and naive. She had been raised around, indeed her very life had hinged upon, the Pale Man's gifts. She lacked the suspicions of her elders, and her own curiosity rivaled that of the Pale Man's. As she learned the tribe's secrets, she traded those secrets for forbidden knowledge. The tribe had not wanted to rely on the Pale Man for fear of trickery; Colocolo was known to lead many a hunter off the path. They had refused to hear of the outside world, of its wonders and its magics, for no good could come of it. But Kaari'n̥ai was unafraid. She trusted in the Pale Man.
It was her trust that destroyed the People.
She had learned much from the elders, from the Great-Father disdain whose place she would one day take. At last, she learned of her greatest responsibility as a shaman; the care of Mother Sea's Child, the greatest treasure the People possessed. It was a pearl, lucent and flawless, as large at least as her own head. It is said that Mother Sea had gifted it to the People for safe-keeping, as She was always being hunted by I'roo-i the Hungering One, and that one day Her Child would hatch from it and return to Her. When she spoke of this to the Pale Man, he seemed utterly entranced. After much hesitation and a great deal of persuasion, the Pale Man finally convinced Kaari'n̥ai to lead him to the Child.
When she awoke, still suffering from the concussion caused by the blow to her head, she discovered the Child gone and several of the tribe -including the Great-Father disdain- dead from the Pale Man's flight. Those who remained set out into the outside world in pursuit of the Pale Man, single-minded in purpose to bring the Child home.
They did not last long.
Their first fumbling forays into civilized towns and cities were fruitless, and the tribe scraped out a meager existence for a time in slums and alleyways hunting rats and stray dogs. They could find no sign of their prey, nor could they communicate their intention. Within days, the first had fallen ill to the diseases of modern society; typhoid, tuberculosis, measles and more. Others were killed in violent altercations when cases of mistaken identity drove hunters to attack caucasian tourists in public. Within months, the few survivors were locked away or bedridden, forcibly committed to prison cells or public hospitals. Even those few died off as I'roo-i claimed them, one by one, until only Kaari'n̥ai was left.
Once again, a wasting fever came for her, though she would eventually fight off infection owing to her childhood brush with death. The guilt, depression, and hopelessness were far more difficult to defeat. A kindly local doctor, a heavy-set matronly woman by the name of Maria, eventually nursed the poor girl back to health, though there was nowhere for her to go. Her People were dead. Her duty to Mother Sea failed. Her life was over.
The question of what Kaari'n̥ai was to do now was brusquely answered by the rise of the Oculurubrus disease - and the rise of the dead. Clearly, I'roo-i the Hungerer had won, no longer bound to the depths, and His many teeth were now coming to devour the world and all who lived in it. All too suddenly, public order began to break down. The hospital's wards were filled to the brim and Doctor Maria's life became very busy indeed. With no other options, Kaari'n̥ai stuck close to her savior, learning from and helping Maria in the months after the outbreak as their world became an unrelenting triage with mounting patients and dwindling supplies. The hospital became a fortress, a last bulwark against the undead masses outside, with Maria as their savior goddess and Kaari'n̥ai as her right-hand angel.
Safety rarely lasts in the new world order, and eventually the hospital would fall to the relentless hordes. Maria did not survive the slaughter and Kaari'n̥ai wept to be alone once again. She haunted the ruins of the city, scavenging a living like a rat in the smoking rubble and looted shops. It was then that she found her purpose.
Hanging from a magazine rack, scrunched in-between the nudie mags and celebrity gossip, was a National Geographic with pictures of her People plastered across it. And there, standing alongside them with his perfect teeth, was the Pale Man. Doctor Joseph Wittman. She could not read the words, at least not all of them. But she was clever. And she was determined. The magazine eventually yielded to her an address. A destination. A destiny.
For over a decade, she has traveled. Along coasts, through jungles, across mountains. Sometimes with others, picking up a smattering of words from the nomads of this new world, but mostly she traveled alone. Colocolo was always looking to trick a hunter off the path, and she would not be tricked again. She would find this 'New York'. She would find the Pale Man and the Child he had stolen.
What would come next... only Mother Sea could know.
Would you like your character to start with any items?
Medical bag. Don't know if stocking it counts as a second item. Spanish Textbook for flavor purposes. Fishing rod maybe? I can make do on my own with a spear.
Would you like your character to start with any skills?
Increased agility skills, as she runs or hides rather than fights. Maybe some cooking for self-sufficiency, definitely some first aid due to her haphazard medical training. Fishing and foraging as primary skills due to her tribal upbringing, maybe some trapping. I don't know what your limits or requirements are for this.
Is your character a member of a group?
No
Kaari
I Agree
Yes
Has this character appeared in a previous lore?
No
Age
30
Blood Type
O-Pos
Personality
Kaari lives in a semi-permanent state of culture shock. She has been torn from anything and everything she could remotely understand, resulting in a fugue state tinged with frustration. She's generally given up making sense of the world and its inhabitants, and as a result she feels utterly and completely alone even when among the living. She also lives with a self-imposed burden of survivor's guilt amped up to eleven, and calling her outlook on life 'pessimistic' would be generous. She does have a vague and impossible goal that she struggles towards, more out of combination of desperation and resignation than any sort of hope. She does not expect to accomplish anything in her struggles; she simply does not know what else she would do with her life.
Character Motivations
When she was a child, her mentor betrayed her trust and stole something of incredible value to her people. As a result, her people died out and her life as she knew it ended. Quite possibly the world ended. She has traveled across the world to find that mentor and retrieve that artifact, though she has no idea what she would do or what would be gained if she were ever to achieve this goal.
Physical Appearance
Standing at 5'3" and weighing in at approximately one hundred pounds, Kaari is petite and thin almost to the point of being malnourished. Her skin is heavily bronzed by a combination of genetics and sun, with ritual markings that scar her upper arms. Her eyes are dark and she clearly has never worn make-up a day in her life. Her hair and eyebrows match the color of her eyes, worn long and unkempt in crude braids with little evidence to an understanding of proper hair care. Kaari's choice of apparel tends to dull earth-colored clothing of rough-spun linens or even woven grasses, along with patchwork leathers and animal furs in multiple layers, as if the temperature is always just a few degrees too chilly. The only symbol of austerity is her collection of humble jewelry; beaded bracelets and necklaces of animal bones and teeth, ornaments of brightly colored feathers that adorn her clothes, and simple wooden carvings dangling from leather cord.
Character Image Link
https://i.pinimg.com/736x/54/be/cf/54becf9745574c5f7b04785cf4b42de5.jpg
Mechanical Occupation
Fisherman, Fitness Instructor, or maybe Nurse.
In-Character Occupation
Traveling fisher/nurse.
Biography
Kaari'n̥ai was born to the Ayo'r-e Yoote, the People of Mother Sea, a remote tribe in the coastal jungles of South America (somewhere in the vicinity of Uruguay) which had remained relatively uncontacted by civilization. At least, until the arrival of 'Koboto-a'ooi, the Pale Man. The Pale Man came to their village bringing strange gifts and strange words. The People did not trust him, believing him to be one of Colocolo's many tricks. But Kaari'n̥ai was a weak child with the mewling cry of a kitten, her mother taken by the bleeding after her birth, and it seemed a wasting fever soon would send the child to her mother. Only the medicines of the Pale Man could bring her back, to cure her of the wasting fever. Owing to him a blood debt, the People grudgingly allowed the Pale Man to stay within their village and learn their words.
When the Pale Man could speak, he told them that he wished only to learn of the People. Though never fully trusting him, the People would oblige. They taught him their words and their stories, passed down from many lineages of the disdain, the shaman and guide of the People. The Pale Man learned of their great hunts and their great-fathers, and of their Mother the Unending Sea. The Pale Man would disappear for many seasons at a time, only to return again with more gifts and a greater thirst for knowledge.
One of these returns came after many seasons, when Kaari'n̥ai had grown and been chosen to be shaped as the next disdain, their spiritual shaman. Though she was of age and blooded, she would take no hunter and bear no children; her mother's memory still fresh in the minds of the tribe. Her children would be the People's children. She would read the signs of the seasons, she would tell the stories of the ancestors, and she would know their healing arts.
Though clever and quick of wit, Kaari'n̥ai was still young and naive. She had been raised around, indeed her very life had hinged upon, the Pale Man's gifts. She lacked the suspicions of her elders, and her own curiosity rivaled that of the Pale Man's. As she learned the tribe's secrets, she traded those secrets for forbidden knowledge. The tribe had not wanted to rely on the Pale Man for fear of trickery; Colocolo was known to lead many a hunter off the path. They had refused to hear of the outside world, of its wonders and its magics, for no good could come of it. But Kaari'n̥ai was unafraid. She trusted in the Pale Man.
It was her trust that destroyed the People.
She had learned much from the elders, from the Great-Father disdain whose place she would one day take. At last, she learned of her greatest responsibility as a shaman; the care of Mother Sea's Child, the greatest treasure the People possessed. It was a pearl, lucent and flawless, as large at least as her own head. It is said that Mother Sea had gifted it to the People for safe-keeping, as She was always being hunted by I'roo-i the Hungering One, and that one day Her Child would hatch from it and return to Her. When she spoke of this to the Pale Man, he seemed utterly entranced. After much hesitation and a great deal of persuasion, the Pale Man finally convinced Kaari'n̥ai to lead him to the Child.
When she awoke, still suffering from the concussion caused by the blow to her head, she discovered the Child gone and several of the tribe -including the Great-Father disdain- dead from the Pale Man's flight. Those who remained set out into the outside world in pursuit of the Pale Man, single-minded in purpose to bring the Child home.
They did not last long.
Their first fumbling forays into civilized towns and cities were fruitless, and the tribe scraped out a meager existence for a time in slums and alleyways hunting rats and stray dogs. They could find no sign of their prey, nor could they communicate their intention. Within days, the first had fallen ill to the diseases of modern society; typhoid, tuberculosis, measles and more. Others were killed in violent altercations when cases of mistaken identity drove hunters to attack caucasian tourists in public. Within months, the few survivors were locked away or bedridden, forcibly committed to prison cells or public hospitals. Even those few died off as I'roo-i claimed them, one by one, until only Kaari'n̥ai was left.
Once again, a wasting fever came for her, though she would eventually fight off infection owing to her childhood brush with death. The guilt, depression, and hopelessness were far more difficult to defeat. A kindly local doctor, a heavy-set matronly woman by the name of Maria, eventually nursed the poor girl back to health, though there was nowhere for her to go. Her People were dead. Her duty to Mother Sea failed. Her life was over.
The question of what Kaari'n̥ai was to do now was brusquely answered by the rise of the Oculurubrus disease - and the rise of the dead. Clearly, I'roo-i the Hungerer had won, no longer bound to the depths, and His many teeth were now coming to devour the world and all who lived in it. All too suddenly, public order began to break down. The hospital's wards were filled to the brim and Doctor Maria's life became very busy indeed. With no other options, Kaari'n̥ai stuck close to her savior, learning from and helping Maria in the months after the outbreak as their world became an unrelenting triage with mounting patients and dwindling supplies. The hospital became a fortress, a last bulwark against the undead masses outside, with Maria as their savior goddess and Kaari'n̥ai as her right-hand angel.
Safety rarely lasts in the new world order, and eventually the hospital would fall to the relentless hordes. Maria did not survive the slaughter and Kaari'n̥ai wept to be alone once again. She haunted the ruins of the city, scavenging a living like a rat in the smoking rubble and looted shops. It was then that she found her purpose.
Hanging from a magazine rack, scrunched in-between the nudie mags and celebrity gossip, was a National Geographic with pictures of her People plastered across it. And there, standing alongside them with his perfect teeth, was the Pale Man. Doctor Joseph Wittman. She could not read the words, at least not all of them. But she was clever. And she was determined. The magazine eventually yielded to her an address. A destination. A destiny.
For over a decade, she has traveled. Along coasts, through jungles, across mountains. Sometimes with others, picking up a smattering of words from the nomads of this new world, but mostly she traveled alone. Colocolo was always looking to trick a hunter off the path, and she would not be tricked again. She would find this 'New York'. She would find the Pale Man and the Child he had stolen.
What would come next... only Mother Sea could know.
Would you like your character to start with any items?
Medical bag. Don't know if stocking it counts as a second item. Spanish Textbook for flavor purposes. Fishing rod maybe? I can make do on my own with a spear.
Would you like your character to start with any skills?
Increased agility skills, as she runs or hides rather than fights. Maybe some cooking for self-sufficiency, definitely some first aid due to her haphazard medical training. Fishing and foraging as primary skills due to her tribal upbringing, maybe some trapping. I don't know what your limits or requirements are for this.
Is your character a member of a group?
No