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≫ WHAT'S UP WITH GATEWAY ROLEPLAY? ≪

  • We've been radio silent for a long time now. We posted an announcement in our Discord server back in April of 2025, but never updated the forums. So what's up with Gateway Roleplay?

    After 5 long years, we've decided to place the development of Ties That Bind on an indefinite hold.

    This doesn't mean it's cancelled. We fully intend to run Ties That Bind: What Lies Beneath and Ties That Bind: City of Angels eventually. But to do so, we need to take a step back. In the meantime, we'll be working on smaller, invite-only projects.

    Thank you to everyone who has stuck with us this long! MindGate and I (Pika) have been working on this server for over a decade now. It truly is a passion project for us.

Mod Gluttony's Profession Mod

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Gluttony's Profession Mod

This is a mod created by Gluttony which adds a ton of new professions to the game! All of the costs and skills are listed here to aid you in creating your character.

This mod is no longer on the server, but the guide is remaining as reference.

« This is a repost of Cid's handy guide for Gluttony's Profession Mod »


BLUE COLLAR PROFESSIONS
Replaces Base Game Carpenter Profession
Cost: 9
---
Sprinting: +1
Blade Accuracy: +1
Blunt Accuracy: +1
Carpentry: +6
Strength: +1
Replaces Base Game Lumberjack Profession
Cost: 8
---
Sprinting: +1
Blade Accuracy: +1
Strength: +1
Replaces Base Game Electrician Profession
Cost: 8
---
Sprinting: +1
Nimble: +2
Electrical: +5
Cost: 3
---
Sprinting: +1
Blunt Maintenance: +2
Metalworking: +4
Cost: 7
---
Sprinting: +1
Metalworking: +8
Cost: 10
---
Sprinting: +1
Blade Accuracy: +1
Blade Maintenance: +4
Blunt Accuracy: +3
Blunt Maintenance: +4
Carpentry: +1
Metalworking: +1
Strength: +1

WHITE COLLAR AND EDUCATION PROFESSIONS
Cost: 6
---
Sprinting: +1
Lightfooted: +1
Blade Maintenance: +4
Blunt Maintenance: +4
Blunt Guard: +1
First Aid: +2
Electrical: +4
Cost: 6
---
Lightfooted: +1
Nimble: +1
Sneaking: +1
Carpentry: +1
Cooking: +1
First Aid: +1
Electrical: +1
Foraging: +1
Cost: 3
---
Sprinting: +2
Nimble: +2
Sneaking: +1
Cost: 3
---
Sprinting: +1
Lightfooted: +1
Blade Accuracy: +1
Aiming: +1
Cost: 4
---
Sprinting: +1
Blunt Accuracy: +1
Cooking: +1
First Aid: +1
Electrical: +1
Fishing: +1

MEDICAL PROFESSIONS
Replaces Base Game Doctor Profession
Cost: 8
---
Sprinting: +1
Nimble: +1
Blade Accuracy: +1
First Aid: +8
Cost: 4
---
Sprinting: +1
First Aid: +3
Cost: 5
---
Sprinting: +2
First Aid: +4
Replaces Base Game Nurse Profession
Cost: 6
---
Sprinting: +1
First Aid: +3
Fitness: +1
Cost: 8
---
Sprinting: +1
Nimble: +2
Blade Accuracy: +1
First Aid: +6
Cost: 6
---
Sprinting: +1
First Aid: +5

FOOD INDUSTRY PROFESSIONS
Replaces Base Game Chef Profession
Cost: 8
---
Sprinting: +1
Nimble: +2
Blade Accuracy: +1
Blade Maintenance: +1
Cooking: +8
Cost: 6
---
Sprinting: +1
Nimble: +1
Blade Accuracy: +1
Blade Maintenance: +1
Cooking: +5

FARMING / OUTDOOR PROFESSIONS
Replaces Base Game Farmer Profession
Cost: 9
---
Sprinting: +1
Blunt Accuracy: +1
Carpentry: +1
Farming: +8
Aiming: +1
Fishing: +1
Trapping: +1
Foraging: +2
Cost: 8
---
Sprinting: +1
Blunt Accuracy: +1
Carpentry: +1
Farming: +4
Aiming: +1
Fishing: +1
Trapping: +1
Foraging: +4
Cost: 12
---
Sprinting: +1
Lightfooted: +2
Nimble: +3
Sneaking: +3
Blade Accuracy: +1
Aiming: +2
Reloading: +2
Foraging: +2
Cost: 6
---
Sprinting: +1
Lightfooted: +2
Cooking: +2
Foraging: +7
Cost: 4
---
Sprinting: +1
Cooking: +1
Fishing: +7
Foraging: +1

ATHLETIC PROFESSIONS
Cost: 9
---
Sprinting: +3
Nimble: +2
Fitness: +2
Strength: +1

Cost: 9
---
Sprinting: +2
Nimble: +2
Fitness: +1
Strength: +2

PUBLIC SERVANT PROFESSIONS
Cost: 8
---
Blunt Accuracy: +2
Blunt Guard: +1
First Aid: +1
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 8
---
Sprinting: +2
Blunt Guard: +4
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 8
---
Sprinting: +1
Blade Accuracy: +3
First Aid: +1
Fitness:+1
Strength: +1

MILITARY PROFESSIONS
Cost: 8
---
Sprinting: +2
Blade Accuracy: +1
Blunt Accuracy: +1
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 12
---
Sprinting: +2
Lightfooted: +2
Nimble: +2
Sneaking: +2
Aiming: +8
Reloading: +2
Fitness: +1
Cost: 6
---
Sprinting: +1
Blunt Accuracy: +1
Aiming: +2
Reloading: +1
Fitness: +1

CRIMINAL PROFESSIONS
Cost: 6
---
Sprinting: +1
Lightfooted: +3
Nimble: +3
Sneaking: +3
Blade Accuracy: +2
Cost: 8
---
Sprinting: +1
Blade Accuracy: +2
Aiming: +3
Reloading: +1
Strength: +1
Cost: 10
---
Sprinting: +1
Nimble: +2
Blunt Accuracy: +3
Cooking: +1
Electrical: +1
Aiming: +4
Reloading: +2
Cost: 12
---
Sprinting: +1
Blade Accuracy: +2
Blunt Guard: +2
Aiming: +5
Reloading: +2
Strength: +1

MISCELLANEOUS PROFESSIONS
Cost: 14
---
Sprinting: +1
Blade Accuracy: +1
Blunt Accuracy: +1
Blunt Maintenance: +2
Carpentry: +1
Cooking: +2
Farming: +1
First Aid: +1
Electrical: +2
Aiming: +1
Reloading: +1
Fishing: +2
Trapping: +2
Foraging: +3
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