This is a read-only archive of the Gateway Roleplay forums as they were on Oct 22, 2026. Posting, reactions and logins are disabled.

≫ WHAT'S UP WITH GATEWAY ROLEPLAY? ≪

  • We've been radio silent for a long time now. We posted an announcement in our Discord server back in April of 2025, but never updated the forums. So what's up with Gateway Roleplay?

    After 5 long years, we've decided to place the development of Ties That Bind on an indefinite hold.

    This doesn't mean it's cancelled. We fully intend to run Ties That Bind: What Lies Beneath and Ties That Bind: City of Angels eventually. But to do so, we need to take a step back. In the meantime, we'll be working on smaller, invite-only projects.

    Thank you to everyone who has stuck with us this long! MindGate and I (Pika) have been working on this server for over a decade now. It truly is a passion project for us.

MindGate | Feedback

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MindGate

MindGate

Co-Owner | Lore Goblin
Staff member
Lore Master
Owner
Admin
Donator+
Donator
Joined
Apr 18, 2019
Messages
429
Points
43
1. On a scale of 1 to 10, how satisfied are you with the current combat system as a whole?
1

2. What are some strengths and weaknesses of the current combat system?
boo sucks

3. On a scale of 1 to 10, how would you rate the accessibility of the current combat system?
1

4. What are some strengths and weaknesses of the accessibility of the current combat system?
fire mindgate

5. Are there any particular challenges or frustrations you commonly encounter with our current combat system that you would like to see addressed?
fire mindgate

6. On a scale of 1 to 10, how satisfied are you with the diversity of the current weapon selection?
1

7. What are some strengths and weaknesses of the current weapon selection?
fire mindgate

8. On a scale of 1 to 10, how satisfied are you with our current armor system?
1

9. What are some strengths and weaknesses of the current armor system?
fire mindgate

10. On a scale of 1 to 10, how satisfied are you with the current damage output in combat scenarios?
1

11. What are some strengths and weaknesses of the current damage output in combat scenarios?
fire mindgate

12. On a scale of 1 to 10, how satisfied are you with the current character customization and personalization options within the combat system?
1

13. What are some strengths and weaknesses of the current character customization and personalization options within the combat system?
fire mindgate

14. On a scale of 1 to 10, how satisfied are you with the strategic elements of the current combat system?
1

15. What are some strengths and weaknesses of the strategic elements of the current combat system?
fire mindgate

16. On a scale of 1 to 10, how satisfied are you with the pacing of combat in the current combat system?
1

17. What are some strengths and weaknesses of the pacing of combat in the current combat system?
fire mindgate

18. On a scale of 1 to 10, how satisfied are you with the current impact of player choices on combat outcomes?
1

19. What are some strengths and weaknesses of the current impact of player choices on combat outcomes?
fire mindgate

20. On a scale of 1 to 10, how satisfied are you with the current variety of enemy types?
1

21. Are there any particular enemy types that you find especially memorable or challenging? What elements contributed to these experiences?
fire mindgate

22. Are there types of enemies you’d like to see more of?
fire mindgate

23. On a scale of 1 to 10, how satisfied are you with the current usage of sound effects and music cues in combat scenarios?
1

24. On a scale of 1 to 10, how would you rate the importance of audio elements in enhancing the overall atmosphere during combat scenarios?
1

25. Are there specific sound effects or music cues that you find particularly immersive or distracting in combat scenarios?
fire mindgate

26. On a scale of 1 to 10, how satisfied are you with the current role of non-player characters (NPCs) in combat scenarios?
1

27. What are some strengths and weaknesses of the current role of NPCs in combat scenarios?
fire mindgate

28. On a scale of 1 to 10, how satisfied are you with the current resource management system (i.e., ammo, healing items, etc.) in combat scenarios?
1

29. What are some strengths and weaknesses of the current resource management system in combat scenarios?
fire mindgate

30. On a scale of 1 to 10, how satisfied are you with the current role of status effects in combat scenarios?
1

31. What are some strengths and weaknesses of the current role of status effects in combat scenarios?
fire mindgate

32. On a scale of 1 to 10, how satisfied are you with the current boss fight mechanics?
1

33. What are some strengths and weaknesses of the current boss fight mechanics?
fire mindgate

34. What elements contribute to a memorable boss fight to you, personally?
fire mindgate

35. Which scenario(s) did you participate in?
File #1: Extraction, File #2: Downfall, File #3: Descent, File #4: Manhunt, File #5: Redeemer

36. What was your role in the scenario(s) you participated in?
firing mindgate

37. What aspects of the scenario(s) you participated in stood out the most?
when mindgate got fired

38. Do you have any suggestions for improvements for future scenarios?
fire mindgate more

39. Are there any other comments you’d like to share?
why haven't we fired mindgate