- Joined
- Nov 1, 2019
- Messages
- 12
- Points
- 3
1. On a scale of 1 to 10, how satisfied are you with the current combat system as a whole?
10
2. What are some strengths and weaknesses of the current combat system?
I like blowing away bad guys, But I do feel like at times there's to many waves.
3. On a scale of 1 to 10, how would you rate the accessibility of the current combat system?
10
4. What are some strengths and weaknesses of the accessibility of the current combat system?
It needs to facilitate my power fantasy more.
5. Are there any particular challenges or frustrations you commonly encounter with our current combat system that you would like to see addressed?
Please see previous answer.
6. On a scale of 1 to 10, how satisfied are you with the diversity of the current weapon selection?
10
7. What are some strengths and weaknesses of the current weapon selection?
Plenty of shootys, Stabby's, & Bashy's.
8. On a scale of 1 to 10, how satisfied are you with our current armor system?
10
9. What are some strengths and weaknesses of the current armor system?
I haven't really used armor enough to comment, If it absorbs damage and doesn't result in my ass getting downed, Good enough for me.
10. On a scale of 1 to 10, how satisfied are you with the current damage output in combat scenarios?
10
11. What are some strengths and weaknesses of the current damage output in combat scenarios?
I like blowing the piss out of baddies in a means that facilities my power fantasty.
12. On a scale of 1 to 10, how satisfied are you with the current character customization and personalization options within the combat system?
7
13. What are some strengths and weaknesses of the current character customization and personalization options within the combat system?
I enjoy the personality perks we can utilize in the new system, But I would like to see the dialogue tree expanded on in future lores, Being able to negotiate conflicts over simply pew pew fuck words and guns may be a good avenue of alternate outcomes for storytelling
14. On a scale of 1 to 10, how satisfied are you with the strategic elements of the current combat system?
10
15. What are some strengths and weaknesses of the strategic elements of the current combat system?
Blanking on viable input here.
16. On a scale of 1 to 10, how satisfied are you with the pacing of combat in the current combat system?
6
17. What are some strengths and weaknesses of the pacing of combat in the current combat system?
I do feel like combat can go on a bit long at times, Mostly the "Waves"
18. On a scale of 1 to 10, how satisfied are you with the current impact of player choices on combat outcomes?
4
19. What are some strengths and weaknesses of the current impact of player choices on combat outcomes?
Ehhhh Like I said I'd like to see dialogue resolutions so we don't have to get engaged in long winded battles, I find the battles and locations memorable themselves, But I do feel like they go on a little to long sometimes.
20. On a scale of 1 to 10, how satisfied are you with the current variety of enemy types?
10
21. Are there any particular enemy types that you find especially memorable or challenging? What elements contributed to these experiences?
The Buzzsaw guy, I noped out seeing him.
22. Are there types of enemies you’d like to see more of?
Members of the fierce GHOST WOLF CONFEDERATION.
23. On a scale of 1 to 10, how satisfied are you with the current usage of sound effects and music cues in combat scenarios?
1
24. On a scale of 1 to 10, how would you rate the importance of audio elements in enhancing the overall atmosphere during combat scenarios?
1
25. Are there specific sound effects or music cues that you find particularly immersive or distracting in combat scenarios?
I won't lie I mute the game during combat because I find the music a bit annoying at times.
26. On a scale of 1 to 10, how satisfied are you with the current role of non-player characters (NPCs) in combat scenarios?
10
27. What are some strengths and weaknesses of the current role of NPCs in combat scenarios?
I enjoy the NPC's, They've always been distinct thusfar. But I know Tyler enough to know he's good at doing that. He has an eye for making physically and visually distinct characters.
28. On a scale of 1 to 10, how satisfied are you with the current resource management system (i.e., ammo, healing items, etc.) in combat scenarios?
10
29. What are some strengths and weaknesses of the current resource management system in combat scenarios?
Can't comment, I haven't really found spare ammo or items in the mini lores.
30. On a scale of 1 to 10, how satisfied are you with the current role of status effects in combat scenarios?
10
31. What are some strengths and weaknesses of the current role of status effects in combat scenarios?
I donno.
32. On a scale of 1 to 10, how satisfied are you with the current boss fight mechanics?
5
33. What are some strengths and weaknesses of the current boss fight mechanics?
Give me more RPG's to kill Carl Miller with.
34. What elements contribute to a memorable boss fight to you, personally?
Being able to kill them with a rocket launcher, Give me a fucking rocket launcher you son of a--
35. Which scenario(s) did you participate in?
File #1: Extraction, File #2: Downfall, File #3: Descent, File #4: Manhunt, File #5: Redeemer
36. What was your role in the scenario(s) you participated in?
I was the guy that was the GOD DAMNED sexual tyrannosaurus.
37. What aspects of the scenario(s) you participated in stood out the most?
I enjoyed our flashback to Louisville as Marines and our little excursion to the Republic of Texas, They felt the most authentic as expansions to the world of What We Beegbums.
38. Do you have any suggestions for improvements for future scenarios?
Dialogue options I think would be a good addition, While I do enjoy combat, I do think there should be a balance between negotiation and combat as blowing away hordes of mooks when we aren't fighting the undead or mutated can become a bit tedious and repetitive.
39. Are there any other comments you’d like to share?
+100 BONUS TO PP
10
2. What are some strengths and weaknesses of the current combat system?
I like blowing away bad guys, But I do feel like at times there's to many waves.
3. On a scale of 1 to 10, how would you rate the accessibility of the current combat system?
10
4. What are some strengths and weaknesses of the accessibility of the current combat system?
It needs to facilitate my power fantasy more.
5. Are there any particular challenges or frustrations you commonly encounter with our current combat system that you would like to see addressed?
Please see previous answer.
6. On a scale of 1 to 10, how satisfied are you with the diversity of the current weapon selection?
10
7. What are some strengths and weaknesses of the current weapon selection?
Plenty of shootys, Stabby's, & Bashy's.
8. On a scale of 1 to 10, how satisfied are you with our current armor system?
10
9. What are some strengths and weaknesses of the current armor system?
I haven't really used armor enough to comment, If it absorbs damage and doesn't result in my ass getting downed, Good enough for me.
10. On a scale of 1 to 10, how satisfied are you with the current damage output in combat scenarios?
10
11. What are some strengths and weaknesses of the current damage output in combat scenarios?
I like blowing the piss out of baddies in a means that facilities my power fantasty.
12. On a scale of 1 to 10, how satisfied are you with the current character customization and personalization options within the combat system?
7
13. What are some strengths and weaknesses of the current character customization and personalization options within the combat system?
I enjoy the personality perks we can utilize in the new system, But I would like to see the dialogue tree expanded on in future lores, Being able to negotiate conflicts over simply pew pew fuck words and guns may be a good avenue of alternate outcomes for storytelling
14. On a scale of 1 to 10, how satisfied are you with the strategic elements of the current combat system?
10
15. What are some strengths and weaknesses of the strategic elements of the current combat system?
Blanking on viable input here.
16. On a scale of 1 to 10, how satisfied are you with the pacing of combat in the current combat system?
6
17. What are some strengths and weaknesses of the pacing of combat in the current combat system?
I do feel like combat can go on a bit long at times, Mostly the "Waves"
18. On a scale of 1 to 10, how satisfied are you with the current impact of player choices on combat outcomes?
4
19. What are some strengths and weaknesses of the current impact of player choices on combat outcomes?
Ehhhh Like I said I'd like to see dialogue resolutions so we don't have to get engaged in long winded battles, I find the battles and locations memorable themselves, But I do feel like they go on a little to long sometimes.
20. On a scale of 1 to 10, how satisfied are you with the current variety of enemy types?
10
21. Are there any particular enemy types that you find especially memorable or challenging? What elements contributed to these experiences?
The Buzzsaw guy, I noped out seeing him.
22. Are there types of enemies you’d like to see more of?
Members of the fierce GHOST WOLF CONFEDERATION.
23. On a scale of 1 to 10, how satisfied are you with the current usage of sound effects and music cues in combat scenarios?
1
24. On a scale of 1 to 10, how would you rate the importance of audio elements in enhancing the overall atmosphere during combat scenarios?
1
25. Are there specific sound effects or music cues that you find particularly immersive or distracting in combat scenarios?
I won't lie I mute the game during combat because I find the music a bit annoying at times.
26. On a scale of 1 to 10, how satisfied are you with the current role of non-player characters (NPCs) in combat scenarios?
10
27. What are some strengths and weaknesses of the current role of NPCs in combat scenarios?
I enjoy the NPC's, They've always been distinct thusfar. But I know Tyler enough to know he's good at doing that. He has an eye for making physically and visually distinct characters.
28. On a scale of 1 to 10, how satisfied are you with the current resource management system (i.e., ammo, healing items, etc.) in combat scenarios?
10
29. What are some strengths and weaknesses of the current resource management system in combat scenarios?
Can't comment, I haven't really found spare ammo or items in the mini lores.
30. On a scale of 1 to 10, how satisfied are you with the current role of status effects in combat scenarios?
10
31. What are some strengths and weaknesses of the current role of status effects in combat scenarios?
I donno.
32. On a scale of 1 to 10, how satisfied are you with the current boss fight mechanics?
5
33. What are some strengths and weaknesses of the current boss fight mechanics?
Give me more RPG's to kill Carl Miller with.
34. What elements contribute to a memorable boss fight to you, personally?
Being able to kill them with a rocket launcher, Give me a fucking rocket launcher you son of a--
35. Which scenario(s) did you participate in?
File #1: Extraction, File #2: Downfall, File #3: Descent, File #4: Manhunt, File #5: Redeemer
36. What was your role in the scenario(s) you participated in?
I was the guy that was the GOD DAMNED sexual tyrannosaurus.
37. What aspects of the scenario(s) you participated in stood out the most?
I enjoyed our flashback to Louisville as Marines and our little excursion to the Republic of Texas, They felt the most authentic as expansions to the world of What We Beegbums.
38. Do you have any suggestions for improvements for future scenarios?
Dialogue options I think would be a good addition, While I do enjoy combat, I do think there should be a balance between negotiation and combat as blowing away hordes of mooks when we aren't fighting the undead or mutated can become a bit tedious and repetitive.
39. Are there any other comments you’d like to share?
+100 BONUS TO PP