After 5 long years, we've decided to place the development of Ties That Bind on an indefinite hold.
This doesn't mean it's cancelled. We fully intend to run Ties That Bind: What Lies Beneath and Ties That Bind: City of Angels eventually. But to do so, we need to take a step back. In the meantime, we'll be working on smaller, invite-only projects.
Thank you to everyone who has stuck with us this long! MindGate and I (Pika) have been working on this server for over a decade now. It truly is a passion project for us.
| Name | Description |
|---|---|
| First Aid Kit | An all-encompasing medical item that restores the user to full HP. Treats the BLEEDING status effect and all non-permanent injuries. |
| Wound Care Kit | A wound care kit that treats the BLEEDING status effect and all non-permanent injuries. Does not restore any HP. |
| Splint Kit | A splint that treats the FRACTURED status effect. |
| Revitalisol Medicinal Spray | A medicinal spray that restores 15HP and treats the BLEEDING status effect. Can also be used to sterilize bandages and fight wound infections. |
| Rejuvenex Medicinal Spray | A less effective medicinal spray that restores 10HP. Can also be used to sterilize bandages and fight wound infections. |
| Vitalix Supplements | A supplement that restores 4HP. Can also be used to alleviate panic. |
| Hemolock Supplements | A supplement that treats the BLEEDING status effect. Can also be used to alleviate pain. |
| Purifinex Supplements | A supplement that cures the POISONED status effect. Can also be used to alleviate fatigue. |
| Bandages | Restores 3HP and treats the BLEEDING status effect. |
| Makeshift Bandages | Restores 2HP and treats the BLEEDING status effect. |
| Name | Description |
|---|---|
| Stout | +1HP in starting pool. |
| Strong | +2HP in starting pool. |
| Feeble | -1HP in starting pool. |
| Weak | -2HP in starting pool. |
| Obese | +4HP in starting pool; 2AP per tile movement penalty. |
| Thick Skinned | +3HP in starting pool; resists the BLEEDING status effect. |
| Thin Skinned | -3HP in starting pool; susceptible to the BLEEDING status effect. |
| Resilient | Resists the POISONED status effect. |
| Prone to Illness | Susceptible to the POISONED status effect. |
| Fast Healer | Restore an extra 1D4 worth of HP when using a healing item. |
| Fear of Blood | Requires a D20 die roll in order to heal yourself or others; if failed, the medical item is wasted. When healing yourself while downed, recieve a -1 penalty to all rolls. |
| Dextrous | Receive one free miscellaneous action every combat scenario. |
| Fresh Amputee | -8 penalty on all rolls to hit when using a two-handed weapon. |
| Fresh Amputee (No Prosthetic) | -9 penalty on all rolls to hit when using a two-handed weapon. |
| Proficient Amputee | -5 penalty on all rolls to hit when using a two-handed weapon. |
| Proficient Amputee (No Prosthetic) | -6 penalty on all rolls to hit when using a two-handed weapon. |
| Adept Amputee | -2 penalty on all rolls to hit when using a two-handed weapon. |
| Adept Amputee (No Prosthetic) | -3 penalty on all rolls to hit when using a two-handed weapon. |
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