After 5 long years, we've decided to place the development of Ties That Bind on an indefinite hold.
This doesn't mean it's cancelled. We fully intend to run Ties That Bind: What Lies Beneath and Ties That Bind: City of Angels eventually. But to do so, we need to take a step back. In the meantime, we'll be working on smaller, invite-only projects.
Thank you to everyone who has stuck with us this long! MindGate and I (Pika) have been working on this server for over a decade now. It truly is a passion project for us.
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| Type | AP Cost | Damage Roll | Attributes | Effects | Notes |
|---|---|---|---|---|---|
| Shotguns | 4AP | 3D8 (Sliding Scale) | For every 3 tiles distance from your target, subtract 1D20 from your damage roll. | ||
| Light (Intermediate) Rifles | 4AP | 3D4 | Varies | ||
| Heavy (Full Power) Rifles | 6AP | 2D8 | |||
| Automatic Rifles | 4AP | 3D4 | Armor-Piercing | ||
| Submachine Guns | 6AP | 1D10 (+1 to hit) | |||
| Light Pistols | 3AP | 1D6 | |||
| Heavy Pistols | 3AP | 1D8 | (Chance of) STUNNED | ||
| Revolvers | 3AP | 1D10 | (Chance of) STUNNED | ||
| Short Crossbows | 2AP | 1D6 | Instant kills upon engagement will not alert the enemy. | ||
| Crossbows | 4AP | 2D8 | Armor-Piercing | BLEEDING | Instant kills upon engagement will not alert the enemy. |
| Long Crossbows | 6AP | 2D6 | Armor-Piercing | BLEEDING | Instant kills upon engagement will not alert the enemy. |
| Special & Heavy Weapons | Varies | Varies | Varies | Varies | Refer to the WEAPONPEDIA for all Special & Heavy Weapon details. |
| Type | AP Cost | Damage Roll | Attributes | Effects | Notes |
|---|---|---|---|---|---|
| Unarmed Melee | Varies | Varies | Varies | Varies | Refer to the WEAPONPEDIA for all Unarmed Melee details. |
| Two-Handed Bladed Melee | 4AP | 1D6+2 | Armor-Piercing | BLEEDING | |
| One-Handed Bladed Melee | 3AP | 1D6 | Armor-Piercing | BLEEDING | |
| Two-Handed Blunt Melee | 5AP | 1D8+2 | (Chance of) STUNNED | ||
| One-Handed Blunt Melee | 4AP | 1D8 | (Chance of) STUNNED | ||
| Spears | 3AP | 1D8+1 | (Chance of) BLEEDING | Spears have a range of 2 tiles. | |
| Improvised Melee | Varies | Varies | Varies | Varies | Refer to the WEAPONPEDIA for all Improvised Melee details. |
| Name | AP Cost | Description | Notes |
|---|---|---|---|
| Aim | 2AP | Aim your weapon for a +2 boost on your next roll to hit. | Aiming can be done with any ranged weapon (guns, bows, etc.) |
| Hunker Down | 2AP | Hunker in place for a -1 penalty against all rolls to hit you. | Hunker Down stacks with cover bonuses and ends the character's current turn. |
| Overwatch | 2AP | Ready yourself for a reaction shot on anything that moves within range, with a -2 penalty to hit. | Going into Overwatch ends the character's current turn. |
| Put Yourself Out | 6AP | Cures the BURNING status effect. | Requires a D20 die roll. If failed, remain BURNING. |
| Escape | 6AP | Cures the BOUND status effect, or allows you to escape a trap. | Requires individual or contesting D20 die roll, depending on the situation. |
| Let Them Loose | 2AP | Let your animal follower loose to assist you in combat. | See FOLLOWER SYSTEM for more details. |
| Call Them Back | 2AP | Call your animal follower back from combat. | See FOLLOWER SYSTEM for more details. |
| Name | AP Cost | Cooldown | Description | Notes |
|---|---|---|---|---|
| Movement | Move from your current tile. | You can move a maximum of 6 tiles in a single turn. | ||
| Reload | 2AP | Reload your gun to full capacity. | Characters must have the required ammo in their inventory in order to Reload their gun. | |
| Sprint | 2-Turn Cooldown | Run from your current tile. | Sprinting doubles your movement speed, allowing you to move a maximum of 12 tiles in a single turn. | |
| Use a Medical Item | 2AP | Restore a set amount of HP, heal a heavy or minor wound, or cure a status effect by using a medical item. | See HEALTH SYSTEM for medical item descriptions. | |
| Use a Throwable | 2AP | Effects vary depending on throwable used. | See WEAPONPEDIA for throwables. | |
| World Interaction | 1AP | Open a door, move an item, or do a somersault; the opportunities are endless. | World Interactions are very simple actions; what constitutes a World Interaction is up to GM discretion. |
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