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Approved (Resource/Reference) Made a Lake Erie Route, NPC travel info | Devon

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Devon

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(Resource/Reference) Lake Erie: Route, Rations, Trade. & Time

What sort of authorization do you want?
Other

Is there something not listed that you'd like to be authorized for?
This is just some stuff for a recent NPC deployment to Lake Erie Beach. The map and extended character itineraries dive into the details, but the main info, primary, is just a basic outline of the trip, it's intended objectives, how long it'll take, and the general utilities being sent. I like how this stuff is coming along: Just to keep things organized, supply-wise and trade-wise, I've made a little 'OOC travel spot' near the base claim. It'll have everything being used for the trip, divvied out into three shelves / boxes / what's left of the car.

I figure, like:

Based on the journey's successes, failures, triumphs, or disasters (Orgon Trail style), it'd be cool to sort of just pop outside, check the 'OOC travel spot,' and see what awaits in the boxes, yeah? Or, of course, the risk of finding the charred shell of a Mercedes Benz. I figure traveling, trading, etc. will always have those risks, ofc--and this first route is certainly made for a pretty specific objective. In any regard, there's some wayward brainstorming, in here, for potential highway travel imagination around Lake Erie, Buffalo, and the national forests. Crow-esque approaches to travel, etc.

The biggest challenge was definitely in terms of world history and societal developments. I could not stop re-routing the NPCs away from major highways, when looking at the different routes. I always instantly think of that archetypal TWD, Season 1 Atlanta poster--that urban cataclysm, roads are unnavigable type of thing . But with this stuff, after fifteen years, it's cool to think about. I'll likely derp on some stuff, as the mystery / fog of war is inherent--but. Accidentally routing my Crows through a minefield, having strategized a safe visit at presumed traveler's inn, near Bradford or something? I embrace dat.: Getting to jump into the RTS commander's zoom-out chair, during a lore, is honestly something I'd never had expected to get to do--so this is all pretty rad

This post is still being edited as I need to arrange the map, objectives, etc. 'll toss in some of the rationale behind the different route choices, as the're pretty Crow . Some of it's the regular 'ole result of post-apoc daydream-scheme 'what if' scenario. But all else: Stuff like emergent societies, seasonal supply demands ('s'-fuckin'-frigid-mahn'), Pittsburg, Brighton, CPF, Millers, Bartering routes. Pretty fun stuff.

Lake Erie Beach: NPC Travel Logistics
F eed to format and make adjustments for presumed post-apoc-related delays, Motley Crue encounters, etc.)
@ approx 350 miles
63 mph
5.5 hours, driving
3.5 mph walking - roundabout average, unencumbered, on modern, developed roadways--
(unformatted NPC itinerary, still needs the same tinkering)
(April 29) - NPCs depart Monroe
IC Travel Time: 4.5 days
OOC Travel Time: 2.25 days

(May 1) - NPCs arrive at Lake Erie Beach
IC Stay: 5 days in Erie
OOC Stay: 2.5 days in Erie

(May 3) - NPCs depart Lake Erie Beach
IC Travel Time: 4.5 days
OOC Travel Time: 2.25 days

(May 6) - NPCs arrive back in Monroe

coordinates to IG travel spot
-will drop in soon

supplies, rations, fuel levels, etc.
-samesies

--------------------------------------------------------------------------------------------------------


1) Two NPCs, Simone and Barb, (hopefully) return to Monroe around May 6th
(or later, s'all good. this post in general is already kind of last minute--especially with the edits)

2) Requesting info from Tokori:
General Crow stuff​
Man In Red help​
(If Tokori isn't there - default to current leader)​

3) Requesting NPCs for Eototo/John:
Simone and Barb provide safe passage​
Diversion routes, because Crows be getting whacked on highways​

4) General trade along the way:
Route-browsing for trade intel​
Info resources for Monroe's Commerce​

NPC Journey: Monroe to Lake Erie Beach
They left on April 29 (OOC date) (can also say it's later, as this is all sort of last minute)
In best-case scenario, eta to Monroe is May 2 (OOC date)​
8.5 hours there (4.25 hours OOCly)​
5-day reside in Erie (2.5 days OOCly)​
8.5 hours back (4.25 hours OOCly)​
In worst-case scenario, eta to Monroe is May 6 (OOC date)​
4.5 days there (2.25 days OOCly)​
5-day reside in Erie (2.5 days OOCly)​
4.5 days back (2.25 days OOCly)​
​
Objectives (Primary):
1)
Deliver Eototo's (John's) general Crow gifts.
2) Speak with Tokori (Erie Crow Leader / Man With WIngs) about Barrens events
-Man In Red, Millers' experiments, monster experiments,​
3) Request support from Tokori
-Any available NPCs: relay that previous Crows, traveling the area, have seemingly been killed on roadways.​
-Simone and Barb have taken extra care to exact John's guidance, here, in navigating safe passage.​
-Share remnants of Red Eye experiments (one Red Eye humanoid corpse, Stumpy corpse, partial remains of Behemoth)​
4) Take requests / messages from Tokori
-Relay general info about Eototo​
-(Optional) request guidance about Blackwell (Simone's discretion, here, if it should be mentioned.)​
​
Objectives (Secondary / Passive):
(Stuff that'd likely occur en route / while visiting The Crows and surrounding towns:)
1) Map out additional route info: This particular route, meant for evasive journeys and non-conflict trade in areas near Brighton and Rochester, would presumably be very valuable to Monroe / Terry / Commerce leadership.
2) Trade general supplies along the way.
3) Listen for any unique events and rumors.
4) If at any time eminent danger were to be considered 'too risky,' Simone and Barb are instructed to return home and/or take preferred paths as needed. It's an important trip, but that stuff is always primary.
​

Blue Route: Driving (Modern Day Version - At approx. 60 mph)
-183 miles​
-4 hours, 12 mins (in modern day)​
Post-Apoc Request / Suggestion (Halved Speed - At approx 30 mph)
-183 miles​
-8 hours, 24 mins (in post-apoc)​
Red Route: Alternative Route, Evasive Route, Etc.
-Probably the same speed​
-Doubled distance (approx), whenever applied​

Notes:
This route takes several concerns into consideration, which nearly doubles the timeframe applicable for the most optimized route (both pre-apoc and post-apoc.)
-1 It avoids Pittsford, and especially Brighton, while maintaining reasonable distance from Fairport. Plenty of alternative routes exist, here, so as to leave open plenty of options in the event of local unrest. Simultaneously, it remains within arm's distance of the Rochester beltway, intersecting major roads leading to it, without being readily advanced upon if followed, for whichever reason.​
-2 Between Canandaigua and Nunda (south of Mt. Morris, intersecting Interstate 390), the route rigidly travels, east to west, along the underbellies of Cayuga Lake and Seneca Lake. This is chosen due to the reduced traffic throughput from Rochester to Itthaca and Montour Falls (and vice-versa). Essentially, only four roadways exist, north to south, within this area--and both become forks, thus leaving it to two. It's a big double chokepoint, and the red alternativee routes thus divert the route into the lesser of either fork's roads, respectively.​
-3 Nunda, Springville, and Irving are the primary 'diversion towns' to be entered, near Erie Beach, if needed. These are chosen due to their proximity to Erie in general, where a greater likelihood of Erie Crow presence exists.​
-4 Cold months likely shift populations away from the above-mentioned lakes, further towards Rochester and Buffalo (this is just speculation, though), and thus makes the route a little quieter.​
-5 Most diversion routes (am *ahem* rather proud, here) are chosen due to a high number of side-roads and intersections--while also remaining adjascent to major town/city throughput routes: Many options for our drivers, and very little line of sight for followers (in theory, at least.) All routes remain relatively close to major highways, if direct access is critical, while also skirting town edges.​
-6 Origin and destination, both ways, have interchangable diversion routes--each with respective inbound-outbound access points, following the same method above.​
​
​

Blue Route: Walking (Modern, at approx. 3 mph)
-162 miles​
-2 days, 6 hours​
Post-Apoc Request / Suggestion (Halved speed, at approx 1.5 mph)
-NPCs carry supplies and trade goods. These are pre-packed to be carriable, but would likely encumber them a bit.
-The route would also require more stops, diversions due to roadside safety concerns, etc.
-162 mles​
-4 and 1/2 days​

Notes:
Same idea as above, but this route will be defaulted to if the travelers find themselves without a car, for whichever reason. This route doesn't have the red divergent route. This is mostly just because divergent routes aren't restricted to vehicle-accessible roads. In the event of them needing to stray off this path, I--uhhh. Well, I don't have a real estimate, there, for that one lol.
-1 Plenty of stops, just east of Erie Beach. At any point wherein the NPCs are forced to walk, John would instruct them to scope out surrounding towns at their discretion, or whenever needed in the slightest: Lack of vehicle access is a major threat, in his consideration, which makes info-gathering for routes ahead much more important.​
-2 Supplies for walking have been provided: About one trip's-worth to Erie. So, for a round trip, enough walking supplies can sustain the NPCs for approximately half the trip there, and half the trip back. If the NPCs find themselves without a vehicle, this allows them to either:​
-a Press onward to Erie Lake (from Interstate 390, onward), and gather return trip supplies there, for the unaccounted for one-half trip, back.​
-b Press onward from Erie Lake to Monroe, if for whatever reason the car explodes while in Erie.​
-c Return to Monroe, if for whatever reason the car explodes outside of Monroe, the NPCs push forward to Interstate 390 for cover, and decide to return to Monroe. This is unlikely, but ya never know eh?​
​
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Hey, I'm going to let MindGate get to this, but we aren't in the real Monroe, New York. Our Monroe is in Monroe County, New York, which is the area around Rochester.

Here is a Map for reference. Red is the actual location of Monroe, Blue is your Destination and Green is the town you marked.

cb641eb2670799a69055c08ada82b6cb.png
Devon

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Lol, yeah I’ll need to redo this one.

I’ll bump the thread once that’s all fixed, and stow this version as a general map for later use or something ?

Sideways map shall return! (No pun intended )
Devon

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Alrighty--got the map(s) updated with new pin-routes and some ~squiggly~lines~.

-Objectives written out
-Summary, map notes, etc.
-Coordinates to IG items pretty soon, just wanted to get the important stuff
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Bit of a note. I've been pre-occupied with a lot IRL - like, a lot. I haven't been on near as much the past few weeks/days. Sorry for the lack of a response on Discord/here both.

1. (Two NPCs, Simone and Barb, (hopefully) return to Monroe around May 6th)
That's fine. I apologize for not getting back to you sooner; pre-occupied with IRL.

2. (Requesting information from Tokori)
He is present, and agrees to hear out Simone and Barb. What are your more specific questions in regards to TMIR and Crow stuff?

3. (Requesting NPCs for Eototo/John)
He agrees to pass some Fledglings to you. It's a small amount; three in all. He figures they'll get more experience with John. Note: I'll give you a subsection on the Discord with parties/abilities for your new characters (and Simone). It might also help in giving you a more direct line for this stuff.

4. (General Trade Routes)
You come across a "Dollface" calling herself Prophet. She's an information broker. Do you attempt to come to any exchanges with her?
Additionally, I need to ask for clarification; what do you mean on info resources for Monroe Commerce? New places for Monroe to do deals with or?
Devon

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Ey there—


Just saw this, my bad. I’ll send along a reply later on today—just wanted to pop in and let ya know. Peace peace -
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Alrighty, the full reply:


1) So first thing:
Definitely no worries on all that stuff, dude. Irl > RP, and I just want to make sure you’re doing alright. I’d imagine it’s tough to bring up stuff regardless—and being in a spot wherein not saying anything could perceivably upset folks, or something: no bueno.
So, to say the least, I’m certainly thankful you’d mention something. But, for real for real: Don’t sweat it bruv, and hope you’re doing alright.




2) Requesting Info from Tokori:
So, seeing #4 made me pause when responding to this one (John has his own take on doll/Dollface related stuff, and leveraging that with Simone’s explanations, to Tokori—it definitely makes things interesting.)
I’m thinking, though, that Simone isn’t aware of John’s personal take on this stuff. So proximity, there, regardless of whether it’s simply happenstance of passerby-encounter, would probably just remain that. So, she’d bring up the following to Tokori:
Tokori Question 1
The Man in Red is back, or at least near Monroe. Have similar stories popped up elsewhere? If so, whereabouts/whenabouts?​
Tokori Question 2
Barb would likely start this question, and Simone would likely be persuaded to reveal the rest:​
When did the Millers first begin their experiments? They seem grounded to the areas around Rochester, but why such a location?​
Tokori Question 3
This is a risky one, honestly. John wouldn't suggest it, but Simone would likely ask (and reveal that)​
The Man With Wings, Blackwell, had attempted to 'hunt her down,' so to speak. She was, at the time, a forced laborer at a Miller plantation.​
John had suggested that more exists than likely meets the eye, here, but Simone simply isn't as flexible when it comes to the motives of higher-ranking Crows:​
Is Tokori aware of Blackwell's approach? (John would word this as 'times past,' but Simone would likely use incendiary words, here.)
Tokori Question 4 (Optional)
If Tokori either answers with a 'no,' or if he seems open to explanation, Simone would reveal (perhaps unwisely) that:​
She's been sliced with a mark similar to those Millers have given others, along the ankle/calf area. She--or at least John--is under the assumption that Blackwell had seen this. What should she expect?​




3. Requesting NPCs for Eototo/John
Sounds awesome. And a Discord section for parties/abilities: Not gonna lie, this has me really excited.
I've actually been tinkering on a post-it note, like. Quick-glance character sheet? It'd be something placed into an NPC's bag-space / inventory. I figure it'd be useful for combat quick-reference, something like:
[Simone the NPC]
(Post-It) Weapon: GunHere: DmgHere​
(Post-It) Armor: ArmorHere: +HealthHere​
(Post-It) Armor2: ShieldEtc.Here: +HealthHere​
(Post-It) SpecialItemHere: Etc.IfApplicable​
Each Post-It would have further explanation of each armor, for appearances, etc. If any skills were listed, maybe something of a post-it note hierarchial arrangement could be done with simple alphabetical prefixes (example: (Post-It) 1_Weapon, and (Post-It), 2_Ability), and such.




4. General Trade Routes
So for Prophet, I'm thinking Barb would likely request information relating to good trading locations.
More or less:
Towns with a high supply of:​
1) Medical resources / raw materials (textiles, chemicals, and glass)
2) Livestock
3) High-grade structural resources, for walls / defenses (metal, plaster, marble, etc.)
Towns with a high demand for:​
1) Agricultural resources (crops, etc.)
2) Livestock feed (wheat, etc.)

Currently, John has created a couple of maps with prospective 'spots of value' for trade routes. Similar to the subsequent map (the second spoiler), this map is stated, up front, to simply be based upon past Crow travels and suggested approaches. (lore request approval is ofc always a bonus, but 'tis up to you)

And, to trade to Prophet, John has a map he's crafted that may be of particular usage to general travelers. It's been given to the pair in event of needing to provide info of their own--and will, hopefully, also be delivered via second copy to Monroe as well.
As far as I know, this should meet previously gathered info from the Monster Guide. In any event, it's also stated to be more prospective, as opposed to 100% factual. That is, just going off of observation, it seems like it'd check out.
Unique to this map is the sheer amount of OOC Googling involved to meet the info-capacity that a group of New York Crows might have. Strangely enough, the info isn't readily available, online. It required some website cave-diving, no pun intended, to locate each of the entrances.

A navigational map entering, and exiting, the town near a particularly harrowing set of New York caves--identifying (transluscent red) the prospective routes of Trullan in the area. These caves are among the very few across New York--and constitute some of the most complex:

Information to be traded:

-----------------------------------------
(Quick note:
Delays on this reply in general, but finished up soon. I’ve been using mobile though, so there might be some wonky formatting. I saw I hadn’t logged out properly, too, so it probably didn’t click through, or something. If my acct just hovers on the homepage for 12 hours, just ignore it lol. I’ll double check from now on though)

The second map--which would hopefully be valuable to Prophet, would be given by John with the hopes it wouldn't be usable to harm other traders, etc. Naturally, though, the Dollfaces presumably have their own motivations. Simone is likely aware of them in general, and she'd be pretty wary of providing deeper info to them: Unless Prophet is able to determine Simone and Barb are Crows--they wouldn't let such info be relayed.




----------------------------------
(Second note:
So...I’d also wanted to ask something. But I don’t want to sound like an asshole.
Do contributor/founder perms have access to the Lore Requests section?

Tbh, I just want to know if I’m sending character info, past lore discoveries, and future plans to the group, or not. I have a lot of map drawings for Five, and invention detail art for Jouska. My character’s motives also tend to be against Crystal Chen’s, too, making this a lowkey silly place to just chuck stuff into.
To like clarify ahead of time: I’m not saying anyone would metagame ofc, it’s mostly that I just want to relay/give stuff to folks in game without prior knowledge of stuff, and such.)
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I can answer the second note since I dunno when Mind will get around to this and I'm the one who set up forum perms!

Server contributors have no actual perms on the forums, so they won't see anything you post in your lore info tickets/lore authorization applications. Only admins can see those. They do, however, have perms on the Discord that allow them to see the admin lore discussion channels. We don't really discuss stuff from tickets in there, though.
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I can answer the second note since I dunno when Mind will get around to this and I'm the one who set up forum perms!

Server contributors have no actual perms on the forums, so they won't see anything you post in your lore info tickets/lore authorization applications. Only admins can see those. They do, however, have perms on the Discord that allow them to see the admin lore discussion channels. We don't really discuss stuff from tickets in there, though.


Awesome, awesome--thank you a ton Max. I've added two of the map items to the post, just for reference. The reply is updated and complete as well: And ty a ton for any/all of this stuff.

Cheers
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Awesome, awesome--thank you a ton Max. I've added two of the map items to the post, just for reference. The reply is updated and complete as well: And ty a ton for any/all of this stuff.

Cheers
Yeah, no problem!! I wish I could answer the more specific lore questions for you, but only Mind knows all of that.

For the NPC Discord section, though, we'd basically be making a new channel for your NPC roster in the Crows category. The CPF and Monroe both already have one. Here's Demi's entry for reference.
It lists the NPC's name, their current health, level, XP, role/class, talents/skills, and combat wounds which are basically things that would hinder them in combat. You can definitely get as detailed as you want and add in specific info about their weapons, though. I know Mind just keeps track of which weapons they use in general and goes off the turn action sheet for damage and such. If the weapon has any specific buffs, they'd be listed under talents.

One other thing: I know the Millers are based in Vermont, but there are significantly less after the CPF's/Monroe's raid on their compound a while back (during The Third Door, then again in Rebirth). I'm not sure if their activity has increased in the Rochester area since then. That's something Mind would know!
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Now that--that's awesome.
Having the layout reference is going to make things great: I'm admittedly still learning the RP-combat system, but being able to reference this while D20-rolling in Discord is way easier than alt-tabbing on the PC.

And sounds great: I do have a couple of maps that detail areas around/through Rochester, but it's mostly stuff from circa 2022 that John would've gleaned from the Rochester-Erie stuff to befall the Erie Crows. With that stuff, it's mostly about prospective urban navigation--but it does highlight Brighton as a potential consideration to be navigated around. Hopefully this is alright--but if not, totally understand. If used, it'd ofc let the recipient know that it's outdated, in terms of any local population changes / faction lodgings, etc.

But, all in all, this stuff looks awesome. Particularly the HP and active character statuses, debuffs, and buffs being more real-time for reference. By chance, would this Discord also be usable for faction stuff? Sort of like--different channels, per faction levels, so to speak. I feel there might not be as much of a need, at the moment, what with the Monroe Crows behind smaller, and more cohesive. But, in time, perhaps entering the fold a little more--things like channels for the Men & Women with wings, and such, would be really neat.

This said, (as far as I know), there are only three player-controlled Crow characters. So I'm unsure as to whether a Discord Crow group would be usable, in that version, but a faction Discord group does sound cool in any regard.
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Now that--that's awesome.
Having the layout reference is going to make things great: I'm admittedly still learning the RP-combat system, but being able to reference this while D20-rolling in Discord is way easier than alt-tabbing on the PC.
Yeah, it's definitely useful! I honestly just memorize the rolls for the weapons my character uses most, so I rarely ever have to check the documentation in the first place.

But, all in all, this stuff looks awesome. Particularly the HP and active character statuses, debuffs, and buffs being more real-time for reference. By chance, would this Discord also be usable for faction stuff? Sort of like--different channels, per faction levels, so to speak. I feel there might not be as much of a need, at the moment, what with the Monroe Crows behind smaller, and more cohesive. But, in time, perhaps entering the fold a little more--things like channels for the Men & Women with wings, and such, would be really neat.

This said, (as far as I know), there are only three player-controlled Crow characters. So I'm unsure as to whether a Discord Crow group would be usable, in that version, but a faction Discord group does sound cool in any regard.
That's the whole point of the faction categories on the Discord! We've had them since the beginning of the lore, but I've had the Crows category muted for months because there haven't really been any Crows. It'll be good for it to be used again. I just added you to it, but there's not much of anything in it right now. Here's an example of the general layout of the faction channels, though!
I think there are literally only two players Crows right now, with Oracle/Marcie being undercover(??) in the CPF, but it should still be helpful for y'all!
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I know vc isn’t commonly used for RP, but something about a CPF police radar walkie sounds pretty great lmao.

And that all sounds good, I’ll be sure to check it out.

Crows are a pretty odd group when it comes to, like. Group cohesion? I think it’s just the nature of ‘em, in general. I wasn’t really around during the first half of Part II, but I did enjoy the vibe that the earlier Crows were all lowkey in sync—but were also just being variously weird, and up to obscure Crow things.


Tbh, it’s probably what it’s all about.

CrowLife is BestLife: and if/when The Man In Red is no more...well, honestly John plans on opening a nationwide tiki hut trade. And generally remaining a weirdo lol.

Being a Crow really is one of the lesser-known great things about Part II imo