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≫ WHAT'S UP WITH GATEWAY ROLEPLAY? ≪

  • We've been radio silent for a long time now. We posted an announcement in our Discord server back in April of 2025, but never updated the forums. So what's up with Gateway Roleplay?

    After 5 long years, we've decided to place the development of Ties That Bind on an indefinite hold.

    This doesn't mean it's cancelled. We fully intend to run Ties That Bind: What Lies Beneath and Ties That Bind: City of Angels eventually. But to do so, we need to take a step back. In the meantime, we'll be working on smaller, invite-only projects.

    Thank you to everyone who has stuck with us this long! MindGate and I (Pika) have been working on this server for over a decade now. It truly is a passion project for us.

Guide Bounty/Mercenary Work System

  • Thread starter MindGate
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MindGate

MindGate

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Our new bounty system will offer a new occupation, goal, and method of acquiring large amounts of coinage in return for the tracking down and capture (or killing) of dangerous individuals, both player-played and NPCs. Periodically, these will show up within a new thread on our Discord dubbed "#ingame_bounties" with specific parameters, descriptions, and backstories surrounding them.

As you build notoriety around your characters, you may eventually rub people the wrong way in the CPF or Brighton and receive a bounty on your head. If this happens, you may suddenly be the target of interest for a lot of people who used to be your friends. You can build notoriety for a whole slew of reasons ranging from committing crimes, murdering members of CPF Law Enforcement, robbing Brighton-based caravans, disrupting general rules of law, or making world-event decisions that may not be in the best interest of the respective factions.

You can approach each of these bounties however you want; lethally or non-lethally. Apprehending fugitives alive will often offer a bonus payment, whereas bringing in someone dead will prompt either a lower payment, or it staying as the base-line if a reward is pre-determined on the posters.

Payments will range in price depending on the number of crimes and potential dangers offered by the bounty itself. It can range from anywhere between 1000c to 15000c in some greater cases. By turning in bounties, you will also receive more "respect" and/or "reputation" with said factions and may be able to negotiate better prices or better contracts in the future with them.


Good luck!
Cascade

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Fun idea!
AmongTheCold

AmongTheCold

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Will players be able to set bounties on other players or even NPCs in this system?
MindGate

MindGate

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Will players be able to set bounties on other players or even NPCs in this system?
Absolutely possible. You'll need to have the money on hand (unless you're going to screw someone IC) and be ready to pay them for the bounties, though. We will also be keeping it where you can only have one bounty placed on someone at a time unless the bounty itself is for a whole group of people - I will also ask that the player setting the bounty fill out a sheet similar to the one found in the in-game bounties channel on Discord. Can customize it to your heart's content.
Cascade

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Additionally you can feel free to hire in-game mercenaries to do your dirty work.